The Frost Tower uses highly eruptive dry ice, which is especially effective against mechanical units and the Pyromancer.
Functions:
The Frost Tower is arguably the weakest and most relegated defense
tower in the game. At Level 6, it unleashes eruptive dry ice that deals enemies
within its 2.7 range with 61 ice damage. What little damage it causes compared
with the Arrow Tower and Bomb Tower, however, it makes up for with the status
effect it incurs: Enemies who get close by become slower and have reduced
attack frequency, making it effective against Knights and Paladins. The Frost Tower, third to be unlocked, is heavily affected by
blunt and fire damage, making it useless against long-range Cannons and Pyromancers.
TIPS
Because of its inherent weakness, the Frost Tower is easily replaced,
usually by the fourth-unlocked Gargoyle Tower which at Level 1 has an
incredibly huge health of 4,950 (a Frost Tower at Level 6 only has 3,520 health). But Frost Towers still provide a useful status effect
that prevents enemies from reaching the Castle Gate quickly. Placed correctly
and supported well, this tower can become an invaluable defense structure for
players who specialize in freeze. Imagine having only Frost Towers, Blockades,
and Frosters—this is definitely an interesting defense to try to reduce enemies’
movements to a crawl.
The best way to use Frost Towers is to place well-upgraded Spikes in
front of them. Also, fast-firing towers like the Firebolt Tower and the Skull Tower must be placed nearby to quickly kill enemies that try to take down the
Frost Tower.
In a paperclip path design, a Frost Tower must be located at the bend
(with Spikes in front), still reachable by the range of other more damaging towers.
Put a Blockade next to the Frost Tower to stall enemies so they will be heavily
damaged by other towers.
A rather risky way of using Frost Towers (if you rely on them too much
and like their freeze effect a lot) is to make sure that the Pyromancers and
Cannons they are weakest against can be killed fast. To pull this off, you have
to raise strong Frosters and assign hordes of them in the defense waves. Support
them with Arblasters and Mortars.
There are obvious downsides to this strategy, though. First, Frosters
are easy to kill with Swordrain and Firestorm; they are also no match against arrow
shooters and fire-casters. But if you distract enemies enough with robust Paladins as well as the two mentioned supports, you will be able to take advantage of the freeze effect of
Frost Towers and Frosters.
Do you think Frost Towers are useful in keeping enemies from advancing
to your Castle Gate? What specific placements do you have for them? Don’t hesitate
to share your tactics and comments below!
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