Wednesday, 16 July 2014

Gargoyle Tower

Gargoyle Towers are powered by a blast furnace and deal a lot of damage against Frosters. They are also very effective against wooden Mortars.
Royal Revolt 2 Gargoyle Tower
Functions:

The Gargoyle Tower is the first high-health tower in the game. Once unlocked, its function is to waste an attacker’s time with its beefy health of 4,950 at Level 1, while concurrently damaging enemies within its 2.7 range with 49 fire damage. Although it is robust enough to stall enemies from advancing, it can be easily taken down by the opposing power of ice. Also weak against blunt damage by Paladins, the Gargoyle Tower goes down easily against Frosters and Blizzard.

TIPS

Because of its better statistics than the preceding Frost Tower, the Gargoyle Tower is exploited for its high health and far bigger damage. Players erect several of these lava-spitters alongside a path (with Spikes in between) to double the damage to enemy units. Some common installations are at a corner of a bend, at every other tile, and around the Castle Gate. There is no particular path design that makes these towers more useful than they already are by default.

With the noted powers of the Gargoyle Tower, it is best to build three to four of them at Level 2 until the formidable Firebolt Tower is unlocked. This strategy increases your overall defense power, especially if you distract enemies with bombs by placing Bomb Towers close by. And if the purpose is to kill the enemy’s time, well-upgraded Blockades are a great complementary; place them after each Gargoyle Tower so the defenders can remain protected while the intruders are occupied with the lava-spitter.

Because of the short attack range of Gargoyle Towers, they are weak against long-rangers like Archers, Arblasters, Frosters, Pyromancers, and Cannons. They just stand there ready to collapse. But you can make them stand longer by assigning Mortars, Arblasters, and Pyromancers in the defense wave.

To easily penetrate a defense composed mainly of Gargoyle Towers, conscribe Arblasters, Cannons, and Paladins to the attacking unit. Spawn Cannons and Arblasters alternately so the latter will be able to protect the vulnerable Cannons. Equip the Heal spell to keep Paladins and the other units longer, and the Blizzard spell to take down some Gargoyle Towers in one go.


What specific placements do you have for the robust Gargoyle Towers? What defender combinations do you employ to complement them? Don’t hesitate to share your tactics, whether to help others or bluff them!

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