Saturday 12 July 2014

Arrow Tower

The Arrow Tower is strong and effective against most units, but its weak spot becomes noticeable when attacked by Paladins.
Royal Revolt 2 Arrow Tower
Functions:

The Arrow Tower is the most affordable long-range defense structure. With its range of 6, it is effective when placed on an adjoining lane in a paperclip path, with the first lane dotted with Barricades and Blockades to let these towers deal considerable damage to enemies before they close in.

TIPS

Arrow Towers are useful to low-level players by providing long-range shooters effective against Knights, Frosters, Cannons, and Mortars. Because of their weakness to fire and blunt damage, however, they should not be used as base towers for a defense. 

Once the Firebolt Tower is unlocked, the Arrow Tower is normally replaced. But it is advisable to upgrade one or two of these towers to maximum level and place them close to the Castle Gate. This way, they can supplement the minimal damage of the Gate, provide distraction, and consume the enemies' time so they do not get complete loots.

Arrow Towers are best supported with Bomb Towers and Spikes. A Level 6 Arrow Tower has a high health of 4,040 and a damage of 102, and these stats can be enough to stall enemies if this tower is well supported and placed.

To keep these towers longer, assign Arblasters to the defense wave. If they arrive before a Blockade or Barricade where the Arrow Tower is placed next to, then the intruders will have some trouble breaking through the defense.

How do you prevent enemies from advancing using Arrow Towers? Do you think more of them are better than the Firebolt Tower? Feel free to share your thoughts and tactics below!

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