Tuesday, 12 August 2014

Skull Tower

The Skull Tower is the crowning achievement of our research and development. It is the ultimate defensive building with the strongest armor and deadliest obstacle from intruders to overcome.
Functions:

The Skull Tower, both destructive and distracting, is the last defensive tower to get unlocked. As an upgrade of the Bomb Tower, the Skull Tower shoots multiple bombs at a time over a 5-range area. With a Level 1 health of 6,050, this tower gives a significant contribution to a kingdom’s defense, both by deterring enemies from attacking and by being immune to several damage types. Despite its formidable qualities, the Skull Tower is weakest against the ice damage of Frosters and the Blizzard spell.

TIPS

Skull Towers are usually used in combo with fast-shooting Firebolt Towers. Their mere strength and destructive attack allow non-specific placement; however, they can last longer if protected by well-upgraded Blockades.

Resilient to most kinds of attack, the Skull Tower can benefit from the time defenders can buy to help it stand longer. Paladins, Archers or Arblasters, Pyromancers, and Mortars offer the best complementary defense combo. The robust Paladins will be able to keep enemies occupied while being attacked by the arrow and fire-shooters from a safe distance; the Mortars will be able to weaken the enemies as a group.

Taking down a Skull Tower can be tricky—especially with assaulting long-range defenders—but it is still possible without getting killed first. Since this tower is likely placed with a Blockade in front, destroy this trap first while your Firestorm or Blizzard or Sonic Blast is in cooldown. (Take note that it is important to have the Heal spell when raiding a base with higher-level towers.) Once the trap is taken down and the spell is usable, stand next to the Skull Tower for a focused attack. Do this trick for every Skull Tower there is, standing back outside the tower’s range and getting close only once the spell is available.

Unit-wise, the best recruits for a raid of a Skull Tower-laden base are the Cannons, Paladins, and Archers or Arblasters. The Cannons provide the biggest long-range damage; the arrow-shooters protect the vulnerable Cannons; and the Paladins can stay with you in fighting close-combatants from the defenders’ side. Remember: Spawn the Cannon and Archer or Arblaster alternately. And cry the hero’s shout every time it becomes available, followed by a cast of the Heal spell.


How do you take most advantage of the Skull Tower’s powerful defense-offense ability? What defender combinations do you employ to ensure it kills enemies first before it is taken down? Don’t hesitate to share your tactics, whether to help others or bluff them!

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